.. _examples-rigid3dexample: ***************** rigid3Dexample.py ***************** You can view and download this file on Github: `rigid3Dexample.py `_ .. code-block:: python :linenos: #%%+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ # This is an EXUDYN example # # Details: A chain of 3D rigid bodies is simulated rigid bodies are connected via spring-dampers (no joints!) # # Author: Johannes Gerstmayr # Date: 2019-11-15 # # Copyright:This file is part of Exudyn. Exudyn is free software. You can redistribute it and/or modify it under the terms of the Exudyn license. See 'LICENSE.txt' for more details. # #+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ import exudyn as exu from exudyn.itemInterface import * from exudyn.utilities import * #includes itemInterface and rigidBodyUtilities import exudyn.graphics as graphics #only import if it does not conflict SC = exu.SystemContainer() mbs = SC.AddSystem() print('EXUDYN version='+exu.GetVersionString()) #%%+++++++++++++++++++++++++++++++++++ #background #rect = [-0.1,-0.1,0.1,0.1] #xmin,ymin,xmax,ymax #background0 = {'type':'Line', 'color':[0.1,0.1,0.8,1], 'data':[rect[0],rect[1],0, rect[2],rect[1],0, rect[2],rect[3],0, rect[0],rect[3],0, rect[0],rect[1],0]} #background color = [0.1,0.1,0.8,1] zz = 2*3 #max size s = 0.1 #size of cube sx = 3*s #x-size cPosZ = 0.1 #offset of constraint in z-direction #create background, in order to have according zoom all # background0 = GraphicsDataRectangle(-zz,-2*zz,zz,zz,graphics.color.white) background0 = graphics.CheckerBoard(point=[0,-0.5*zz,-0.25*zz],size=6*zz) oGround=mbs.CreateGround(referencePosition= [0,0,0], graphicsDataList = [background0]) mPosLast = mbs.AddMarker(MarkerBodyPosition(bodyNumber = oGround, localPosition=[-2*sx,0,cPosZ])) #%%+++++++++++++++++++++++++++++++++++ #create a chain of bodies: for i in range(20): #print("Build Object", i) f = 0 #factor for initial velocities omega0 = [0,50.*f,20*f] #arbitrary initial angular velocity ep0 = eulerParameters0 #no rotation ep_t0 = AngularVelocity2EulerParameters_t(omega0, ep0) p0 = [-sx+i*2*sx,0.,0] #reference position v0 = [0.2*f,0.,0.] #initial translational velocity nRB = mbs.AddNode(NodeRigidBodyEP(referenceCoordinates=p0+ep0, initialVelocities=v0+list(ep_t0))) oGraphicsLines = GraphicsDataOrthoCubeLines(-0.9*sx,-s,-s, 0.9*sx,s,s, color=graphics.color.black) oGraphics = graphics.Brick(size=[1.8*sx, 2*s, 2*s], color= graphics.color.dodgerblue) oGraphicsJoint = graphics.Sphere(point=[-sx,0,cPosZ], radius = 0.6*s, color=graphics.color.darkgrey, nTiles=24) oRB = mbs.AddObject(ObjectRigidBody(physicsMass=2, physicsInertia=[6,1,6,0,0,0], nodeNumber=nRB, visualization=VObjectRigidBody(graphicsData=[oGraphics, oGraphicsJoint, oGraphicsLines]))) mMassRB = mbs.AddMarker(MarkerBodyMass(bodyNumber = oRB)) mbs.AddLoad(Gravity(markerNumber = mMassRB, loadVector=[0.,-9.81,0.])) #gravity in negative z-direction k = 1e7 d=0.01*k mPos = mbs.AddMarker(MarkerBodyPosition(bodyNumber = oRB, localPosition = [-sx,0.,cPosZ])) mbs.AddObject(ObjectConnectorCartesianSpringDamper(markerNumbers = [mPosLast, mPos], stiffness=[k,k,k], damping=[d,d,d])) #gravity in negative z-direction mPosLast = mbs.AddMarker(MarkerBodyPosition(bodyNumber = oRB, localPosition = [sx,0.,cPosZ])) #%%+++++++++++++++++++++++++++++++++++ mbs.Assemble() print(mbs) simulationSettings = exu.SimulationSettings() #takes currently set values or default values fact = 20000 #10000 simulationSettings.timeIntegration.numberOfSteps = 1*fact simulationSettings.timeIntegration.endTime = 0.001*fact*0.5*4 simulationSettings.solutionSettings.solutionWritePeriod = simulationSettings.timeIntegration.endTime/fact*10 simulationSettings.timeIntegration.verboseMode = 1 simulationSettings.timeIntegration.newton.useModifiedNewton = True simulationSettings.timeIntegration.generalizedAlpha.spectralRadius = 0.6 #0.6 works well simulationSettings.linearSolverType = exu.LinearSolverType.EigenSparse simulationSettings.solutionSettings.solutionInformation = "rigid body tests" SC.visualizationSettings.nodes.defaultSize = 0.05 SC.visualizationSettings.openGL.multiSampling = 4 SC.visualizationSettings.openGL.lineWidth = 2 # uncomment following line for shadow: # SC.visualizationSettings.openGL.shadow = 0.5 # SC.visualizationSettings.openGL.light0position = [4,4,10,0] exu.StartRenderer() mbs.WaitForUserToContinue() mbs.SolveDynamic(simulationSettings) SC.WaitForRenderEngineStopFlag() exu.StopRenderer() #safely close rendering window!