.. _examples-switchingconstraintspendulum: ******************************* switchingConstraintsPendulum.py ******************************* You can view and download this file on Github: `switchingConstraintsPendulum.py `_ .. code-block:: python :linenos: #+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ # This is an EXUDYN example # # Details: Rigid pendulum with tip mass # The functionality mbs.SetPreStepUserFunction is used to deactivate a constraint after a given time # Shows how to load solution to animate an existing solution # # Author: Johannes Gerstmayr # Date: 2019-11-22 # # Copyright:This file is part of Exudyn. Exudyn is free software. You can redistribute it and/or modify it under the terms of the Exudyn license. See 'LICENSE.txt' for more details. # #+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ import exudyn as exu from exudyn.itemInterface import * from exudyn.utilities import * #includes itemInterface and rigidBodyUtilities import exudyn.graphics as graphics #only import if it does not conflict SC = exu.SystemContainer() mbs = SC.AddSystem() #+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ #rigid pendulum with initial velocities #constraints and joints are deactivated during simulation rect = [-2.5,-1.5,0.5,1.5] #xmin,ymin,xmax,ymax background = {'type':'Line', 'color':[0.1,0.1,0.8,1], 'data':[rect[0],rect[1],0, rect[2],rect[1],0, rect[2],rect[3],0, rect[0],rect[3],0, rect[0],rect[1],0]} #background oGround=mbs.AddObject(ObjectGround(referencePosition= [0,0,0], visualization=VObjectGround(graphicsData= [background]))) #nGround=mbs.AddNode(NodePointGround(referencePosition= [0,0,0])) a = 0.5 #x-dim of pendulum b = 0.05 #y-dim of pendulum massRigid = 12 mass = 2 #of additional mass inertiaRigid = massRigid/12*(2*a)**2 omega0 = 4 graphics2 = {'type':'Line', 'color':[0.1,0.1,0.8,1], 'data':[-a,-b,0, a,-b,0, a,b,0, -a,b,0, -a,-b,0]} #background nRigid = mbs.AddNode(Rigid2D(referenceCoordinates=[-0.5,0,0], initialVelocities=[0,omega0*a,omega0])); oRigid = mbs.AddObject(RigidBody2D(physicsMass=massRigid, physicsInertia=inertiaRigid,nodeNumber=nRigid,visualization=VObjectRigidBody2D(graphicsData= [graphics2]))) mR1 = mbs.AddMarker(MarkerBodyPosition(bodyNumber=oRigid, localPosition=[-0.5,0.,0.])) #support point mG0 = mbs.AddMarker(MarkerBodyPosition(bodyNumber=oGround, localPosition=[-0.5-a,0.,0.])) oRJoint = mbs.AddObject(RevoluteJoint2D(markerNumbers=[mG0,mR1],activeConnector=True)) #mass point is attached with coordinate constraints: mCoordR0 = mbs.AddMarker(MarkerNodeCoordinate(nodeNumber=nRigid, coordinate=0)) mCoordR1 = mbs.AddMarker(MarkerNodeCoordinate(nodeNumber=nRigid, coordinate=1)) #additional mass point attached to COM of rigid body: nMass = mbs.AddNode(Point2D(referenceCoordinates=[-0.5,0], initialVelocities=[0,omega0*a])); oMass = mbs.AddObject(MassPoint2D(physicsMass=mass, nodeNumber=nMass) ) mCoordM0 = mbs.AddMarker(MarkerNodeCoordinate(nodeNumber=nMass, coordinate=0)) mCoordM1 = mbs.AddMarker(MarkerNodeCoordinate(nodeNumber=nMass, coordinate=1)) oConstraint0 = mbs.AddObject(CoordinateConstraint(markerNumbers=[mCoordM0, mCoordR0],activeConnector=True)) oConstraint1 = mbs.AddObject(CoordinateConstraint(markerNumbers=[mCoordM1, mCoordR1],activeConnector=True)) mbs.Assemble() simulationSettings = exu.SimulationSettings() #takes currently set values or default values simulationSettings.timeIntegration.numberOfSteps = 4000 simulationSettings.timeIntegration.endTime = 2 simulationSettings.timeIntegration.newton.relativeTolerance = 1e-8 simulationSettings.timeIntegration.newton.absoluteTolerance = 1e-6 simulationSettings.timeIntegration.verboseMode = 1 def UFswitchConnector(mbs, t): if t > 0.3: mbs.SetObjectParameter(oRJoint, 'activeConnector', False) if t > 0.1: mbs.SetObjectParameter(oConstraint0, 'activeConnector', False) mbs.SetObjectParameter(oConstraint1, 'activeConnector', False) return True #True, means that everything is alright, False=stop simulation mbs.SetPreStepUserFunction(UFswitchConnector) simulationSettings.timeIntegration.newton.useModifiedNewton = False simulationSettings.timeIntegration.newton.numericalDifferentiation.minimumCoordinateSize = 1 simulationSettings.timeIntegration.generalizedAlpha.useNewmark = True simulationSettings.timeIntegration.generalizedAlpha.useIndex2Constraints = True simulationSettings.solutionSettings.solutionInformation = "Rigid pendulum with switching constraints" simulationSettings.displayStatistics = True SC.visualizationSettings.openGL.multiSampling = 1 SC.renderer.Start() mbs.SolveDynamic(simulationSettings) print('end time =',mbs.systemData.GetTime()) #time after time integration ... #print('solution =',mbs.systemData.GetODE2Coordinates()) #solution coordinates after time integration ... SC.renderer.DoIdleTasks() SC.renderer.Stop() #safely close rendering window! mbs.SolutionViewer()