# Marker A Marker provides an interface BETWEEN a large variety of Nodes / Bodies / Objects AND Connectors / Loads. To understand which markers are needed, see first the requested `Marker` type of the connector, constraint or joint. Hereafter, chose a `Marker` -- attached to a node, body or object -- with the according properties. The `Marker` may provide more information (e.g., position and orientation) than needed. ```{toctree} :maxdepth: 1 markerGeneral MarkerBodyMass MarkerBodyPosition MarkerBodyRigid MarkerNodePosition MarkerNodeRigid MarkerNodeCoordinate MarkerNodeCoordinates MarkerNodeODE1Coordinate MarkerNodeRotationCoordinate MarkerBodiesRelativeTranslationCoordinate MarkerBodiesRelativeRotationCoordinate MarkerSuperElementPosition MarkerSuperElementRigid MarkerKinematicTreeRigid MarkerObjectODE2Coordinates MarkerBodyCable2DShape MarkerBodyCable2DCoordinates MarkerBodyBeamShape ```