mouseInteractionExample.py
You can view and download this file on Github: mouseInteractionExample.py
1#+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2# This is an EXUDYN example
3#
4# Details: This is the first interactive mouse motion example;
5# use your mouse to drag the end of the chain;
6# models a chain of 3D rigid bodies connected with revolute joints;
7# may require RESTART of python kernel to work properly!
8#
9# Author: Johannes Gerstmayr
10# Date: 2020-12-06
11#
12# Copyright:This file is part of Exudyn. Exudyn is free software. You can redistribute it and/or modify it under the terms of the Exudyn license. See 'LICENSE.txt' for more details.
13#
14#+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
15
16import exudyn as exu
17from exudyn.itemInterface import *
18import numpy as np
19from exudyn.utilities import * #includes itemInterface and rigidBodyUtilities
20import exudyn.graphics as graphics
21
22from math import sin, cos, pi
23
24SC = exu.SystemContainer()
25mbs = SC.AddSystem()
26
27activateWithKeyPress = True #activate mouse drag with keypress 'D'
28
29color = [0.1,0.1,0.8,1]
30
31sx = 0.25
32sy = 0.1
33sz = 0.1
34
35nBodies = 16
36
37Ltot = nBodies*sx
38sc = 4 #size of coordinate system
39coordSys0 = graphics.Cylinder([0,0,0], [sz,0,0], 0.01, color=graphics.color.red)
40coordSys1 = graphics.Cylinder([0,0,0], [0,sz,0], 0.01, color=graphics.color.green)
41coordSys2 = graphics.Cylinder([0,0,0], [0,0,sz], 0.01, color=graphics.color.blue)
42oGround=mbs.AddObject(ObjectGround(referencePosition= [0,0,0],
43 visualization=VObjectGround(graphicsData= [coordSys0, coordSys1, coordSys2])))
44
45m=1 #mass
46density = 2000
47
48nodeList=[]
49objectList=[]
50
51nRB=-1
52com=[0,0,0]
53
54RBinertia = InertiaCuboid(density=density, sideLengths=[sx,sy,sz])
55
56mPosGround = mbs.AddMarker(MarkerBodyRigid(bodyNumber = oGround,
57 localPosition=[0,0,0]))
58mPosLast = mPosGround
59
60deltaAngleZ = 0.05*pi/nBodies
61p0 = np.array([0,0,0])
62
63#create a chain of bodies:
64for i in range(nBodies):
65
66 A = RotationMatrixZ(i*deltaAngleZ)
67 deltaRot2 = RotationMatrixZ(0.5*deltaAngleZ)
68 p0 = p0 + A@[0.5*sx,0,0]
69
70 omega0 = [0,0,0] #arbitrary initial angular velocity
71 v0 = [0.,0.,0.] #initial translational velocity
72
73 color=[1,0.1,0.1,1]
74
75 oGraphics = graphics.Brick(centerPoint=[0, 0, 0], size=[sx, sy, sz], color=color)
76
77 dictRB = mbs.CreateRigidBody(
78 inertia=RBinertia,
79 referencePosition=p0,
80 referenceRotationMatrix=A,
81 initialVelocity=v0,
82 initialAngularVelocity=omega0,
83 gravity=[0., 0., -9.81],
84 graphicsDataList=[oGraphics],
85 returnDict=True)
86 [nRB, oRB] = [dictRB['nodeNumber'], dictRB['bodyNumber']]
87
88 nodeList += [nRB]
89 objectList += [oRB]
90 lastDeltaRot2 = deltaRot2
91 if i == 0:
92 lastDeltaRot2 = RotationMatrixZ(0)
93 #the joint frame is the markers': turned back on this body, as the end marker of the last body is turned forward
94 mPos = mbs.AddMarker(MarkerBodyRigid(bodyNumber = oRB, localHT=exu.HT(rotation=lastDeltaRot2.T, translation=[-0.5*sx,0,0])))
95
96 mbs.AddObject(GenericJoint(markerNumbers = [mPos, mPosLast],
97 constrainedAxes=[1,1,1, 1,0,1],
98 visualization=VGenericJoint(axesRadius = 0.5*sy, axesLength=1.1*sz)))
99
100 #marker for next chain body, turned for the joint to it
101 mPosLast = mbs.AddMarker(MarkerBodyRigid(bodyNumber = oRB, localHT=exu.HT(rotation=deltaRot2, translation=[0.5*sx,0,0])))
102
103 #add damping to bodies:
104 mbs.AddObject(ObjectConnectorCartesianSpringDamper(markerNumbers = [mPosGround, mPosLast],
105 damping = [40]*3,
106 visualization=VCartesianSpringDamper(show=False)))
107
108 p0 = p0 + A@[0.5*sx,0,0]
109
110#activate by keypress 'D':
111mbs.variables['activateMouseDrag'] = True
112if activateWithKeyPress:
113 mbs.variables['activateMouseDrag'] = False
114
115def UFmouseDrag0(mbs, t, itemIndex, u, v, k, d, offset): #changed 2023-01-21:, mu, muPropZone):
116 if not mbs.variables['activateMouseDrag'] == True:
117 return 0
118 p = SC.renderer.GetMouseCoordinates(True)
119 p = SC.renderer.GetState()['openGLcoordinates']
120 #print("u=",u)
121 return k*(Ltot-0.5*sx+u-p[0]) + d*v
122
123def UFmouseDrag1(mbs, t, itemIndex, u, v, k, d, offset): #changed 2023-01-21:, mu, muPropZone):
124 if not mbs.variables['activateMouseDrag'] == True:
125 return 0
126 p = SC.renderer.GetMouseCoordinates(True)
127 return k*(u-p[1]) + d*v
128
129def UFmouseDrag2(mbs, t, itemIndex, u, v, k, d, offset): #changed 2023-01-21:, mu, muPropZone):
130 if not mbs.variables['activateMouseDrag'] == True:
131 return 0
132 p = SC.renderer.GetMouseCoordinates(True)
133 return k*(u-p[1]) + d*v
134
135if True:
136 nGround = mbs.AddNode(NodePointGround())
137 mGroundCoordinate = mbs.AddMarker(MarkerNodeCoordinate(nodeNumber=nGround, coordinate = 0))
138 k=5.*1e4
139 mCoord0 = mbs.AddMarker(MarkerNodeCoordinate(nodeNumber=nodeList[-1], coordinate = 0))
140 mCoord1 = mbs.AddMarker(MarkerNodeCoordinate(nodeNumber=nodeList[-1], coordinate = 1))
141 mCoord2 = mbs.AddMarker(MarkerNodeCoordinate(nodeNumber=nodeList[-1], coordinate = 2))
142
143 mbs.AddObject(CoordinateSpringDamper(markerNumbers=[mGroundCoordinate, mCoord0],
144 stiffness=k, damping=0.01*k,
145 springForceUserFunction=UFmouseDrag0,
146 visualization=VCoordinateSpringDamper(show=False),
147 ))
148 mbs.AddObject(CoordinateSpringDamper(markerNumbers=[mGroundCoordinate, mCoord2],
149 stiffness=k, damping=0.01*k,
150 springForceUserFunction=UFmouseDrag2,
151 visualization=VCoordinateSpringDamper(show=False),
152 ))
153
154mbs.Assemble()
155#exu.Print(mbs)
156
157simulationSettings = exu.SimulationSettings() #takes currently set values or default values
158
159tEnd = 10000
160h = 0.001
161simulationSettings.timeIntegration.numberOfSteps = int(tEnd/h)
162simulationSettings.timeIntegration.endTime = tEnd
163simulationSettings.solution.file.write = False
164simulationSettings.solution.file.writePeriod = simulationSettings.timeIntegration.endTime/1000
165simulationSettings.timeIntegration.verboseMode = 1
166
167#good for interactive examples, as it is independent of CPU power ...
168simulationSettings.timeIntegration.realtime.active = True
169simulationSettings.linearSolver.solverType = exu.LinearSolverType.EigenSparse
170
171simulationSettings.timeIntegration.newton.absoluteTolerance = 1e2 #if no force acts
172simulationSettings.timeIntegration.newton.useModifiedNewton = True
173simulationSettings.timeIntegration.generalizedAlpha.spectralRadius = 0.5 #0.6 works well
174
175simulationSettings.solution.file.information = "mouse interaction example: press 'D' to (de-)activate mouse drag, F2 to switch key functionality"
176
177#+++++++++++++++++++++++++++++++++++
178#these options are not necessary:
179SC.visualizationSettings.nodes.defaultSize = 0.025
180SC.visualizationSettings.nodes.drawNodesAsPoint = False
181SC.visualizationSettings.nodes.showBasis = False
182
183SC.visualizationSettings.openGL.light0.position = [0.2,0.2,10,0]
184
185SC.visualizationSettings.openGL.light1.position = [1,1,-10,0]
186SC.visualizationSettings.openGL.light1.diffuse= 0.5 #0.4
187SC.visualizationSettings.openGL.light1.specular= 0.6 #0.4
188SC.visualizationSettings.openGL.light1.enable = True
189
190SC.visualizationSettings.openGL.advanced.lightModelTwoSide= True
191
192SC.visualizationSettings.view0.scene.drawWorldBasis= True
193SC.visualizationSettings.general.graphicsUpdateInterval = 0.01
194
195SC.visualizationSettings.openGL.multiSampling = 4
196SC.visualizationSettings.openGL.lineWidth = 2
197SC.visualizationSettings.interactive.ignoreKeys = True #otherwise keyPressUserFunction not called!
198SC.visualizationSettings.general.useMultiThreadedRendering = True
199
200useGraphics = True
201if useGraphics:
202 SC.renderer.Start()
203 if not SC.renderer.RestoreSavedState(): #no view saved yet: start from this one
204 renderState = {'centerPoint': [-0.33064934611320496,
205 -0.5762133598327637,
206 0.41875001788139343],
207 'maxSceneSize': 1.75,
208 'zoom': 4.042552471160889,
209 'currentWindowSize': [1024, 768],
210 'modelRotation': [[1.0, 0.0, 0.0],
211 [0.0, -4.371138828673793e-08, -1.0],
212 [0.0, 1.0, -4.371138828673793e-08]],
213 'mouseCoordinates': [713.0, 379.0],
214 'openGLcoordinates': [1.7853742130100727, -0.5235759578645229]}
215 SC.renderer.SetState(renderState)
216 SC.renderer.DoIdleTasks()
217
218#+++++++++++++++++++++++++++++++++++
219#react on key press, in development state:
220#causes crash at termination of python code ...
221def UFkeyPress(key, action, mods):
222 #print('key:',key)
223 if chr(key) == 'D' and action == 1: #use capital letters for comparison!!! action 1 == press
224 mbs.variables['activateMouseDrag'] = not mbs.variables['activateMouseDrag']
225
226if activateWithKeyPress:
227 SC.visualizationSettings.interactive.keyPressUserFunction = UFkeyPress
228
229
230mbs.SolveDynamic(simulationSettings)
231SC.visualizationSettings.interactive.keyPressUserFunction = 0
232
233if useGraphics:
234 SC.renderer.Stop() #safely close rendering window!