BeamSectionGeometry
Data structure for definition of 2D and 3D beam (cross) section geometrical properties. Used for visualization and contact.
BeamSectionGeometry has the following items:
- crossSectionRadiusY [type = UReal, default = 0.]:\(c\_Y\,\) [SI:m] \(Y\) radius for circular cross section
- crossSectionRadiusZ [type = UReal, default = 0.]:\(c\_Z\,\) [SI:m] \(Z\) radius for circular cross section
- crossSectionType [type = CrossSectionType, default = CrossSectionType::Polygon]:Type of cross section: Polygon, Circular, etc.
- polygonalPoints [type = Vector2DList]:\({\mathbf{p}}\_{pg}\,\) [SI: (m,m) ] list of polygonal (\(Y,Z\)) points in local beam cross section coordinates, defined in positive rotation direction