ObjectJointRevoluteZ

A revolute joint in 3D; constrains the position of two rigid body markers and the rotation about two axes, while the joint \(z\)-rotation axis (defined in local coordinates of marker 0 / joint J0 coordinates) can freely rotate. The joint coordinate system is the frame of the markers; a rotation of it is given to the markers as their localHT. For easier definition of the joint, use mbs.CreateRevoluteJoint(...) for two rigid bodies (or ground).

../../../_images/RevoluteJointZ.png

Simpler: mbs.CreateRevoluteJoint adds this item, with what it needs, in one call.

Interface

Parameters

The parameters of the item; in a dictionary, its type is ‘JointRevoluteZ’:

name

type

size

default

description

name

String

‘’

constraints’s unique name

markerNumbers

ArrayMarkerIndex

2

[ invalid (-1), invalid (-1) ]

(symbol: \([m0,m1]\tp\)) list of markers used in connector

rotationMarker0

Matrix3D

9

[[1,0,0], [0,1,0], [0,0,1]]

(symbol: \(\LU{m0,J0}{\Rot}\)) local rotation matrix for marker \(m0\); translation and rotation axes for marker \(m0\) are defined in the local body coordinate system and additionally transformed by rotationMarker0

rotationMarker1

Matrix3D

9

[[1,0,0], [0,1,0], [0,0,1]]

(symbol: \(\LU{m1,J1}{\Rot}\)) local rotation matrix for marker \(m1\); translation and rotation axes for marker \(m1\) are defined in the local body coordinate system and additionally transformed by rotationMarker1

activeConnector

Bool

True

flag, which determines, if the connector is active; used to deactivate (temporarily) a connector or constraint

visualization

VObjectJointRevoluteZ

parameters for visualization of item

Deprecated parameters, which still work and give a DeprecationWarning when set other than their default: rotationMarker0 (deprecated since 1.12.244, removed in 2031): give the rotation to marker 0 as its localHT, e.g. MarkerBodyRigid(bodyNumber=b, localHT=exu.HT(rotation=A, translation=p)); rotationMarker1 (deprecated since 1.12.244, removed in 2031): give the rotation to marker 1 as its localHT, e.g. MarkerBodyRigid(bodyNumber=b, localHT=exu.HT(rotation=A, translation=p)).

Visualization parameters

The parameters of VObjectJointRevoluteZ, given as visualization:

name

type

size

default

description

show

Bool

True

set true, if item is shown in visualization and false if it is not shown

axisRadius

float

0.1

radius of joint axis to draw

axisLength

float

0.4

length of joint axis to draw

color

Float4

4

[-1.,-1.,-1.,-1.]

RGBA connector color; if R==-1, use default color

Drawing

Drawn as all joints; the axis as two cylinders of axisRadius and axisLength, the thinner one at marker 0; with connectors.showJointAxes the frames of both markers.

Settings beyond those of all joints: connectors.jointAxesLength, connectors.jointAxesRadius, connectors.showJointAxes, general.axesTiling, general.cylinderTiling.

Output variables

Available as OutputVariableType in sensors, Get...Output() and other functions:

output variable

symbol

description

Position

\(\LU{0}{\pv}_{m0}\)

current global position of position marker \(m0\)

Velocity

\(\LU{0}{\vv}_{m0}\)

current global velocity of position marker \(m0\)

DisplacementLocal

\(\LU{J0}{\Delta\pv}\)

relative displacement in local joint0 coordinates; uses local J0 coordinates even for spherical joint configuration

VelocityLocal

\(\LU{J0}{\Delta\vv}\)

relative translational velocity in local joint0 coordinates

Rotation

\(\LU{J0}{\ttheta}= [\theta_0,\theta_1,\theta_2]\tp\)

relative rotation parameters (Tait Bryan Rxyz); Z component represents rotation of joint, other components represent constraint drift

AngularVelocityLocal

\(\LU{J0}{\Delta\tomega}\)

relative angular velocity in joint J0 coordinates, giving a vector with Z-component only

ForceLocal

\(\LU{J0}{\fv}\)

joint force in local \(J0\) coordinates

TorqueLocal

\(\LU{J0}{\mv}\)

joint torques in local \(J0\) coordinates; torque around Z is zero

HomogeneousTransformation

\(\LU{0}{\Hm}_{J0}\)

the joint frame \(J0\) as homogeneous transformation: its rotation matrix and the position of marker \(m0\), as 4x4 matrix \([\LU{0}{\Rot}_{J0}\;\LU{0}{\pv}_{m0};\;\Null\tp\;1]\); the Get…Output functions return it as exu.HT, a sensor stores its 16 values row by row

HomogeneousTransformationLocal

\(\LU{J0}{\Hm}_{J1} = \LU{0}{\Hm}_{J0}^{-1}\,\LU{0}{\Hm}_{J1}\)

the joint frame \(J1\) relative to the joint frame \(J0\): the relative rotation matrix \(\LU{0}{\Rot}_{J0}\tp\LU{0}{\Rot}_{J1}\) and the relative position \(\LU{0}{\Rot}_{J0}\tp(\LU{0}{\pv}_{m1}-\LU{0}{\pv}_{m0})\); for a joint the identity up to its free axes and its drift; returned and stored as HomogeneousTransformation

Detailed description

Definition of quantities

intermediate variables

symbol

description

marker m0 position

\(\LU{0}{\pv}_{m0}\)

current global position which is provided by marker m0

marker m0 orientation

\(\LU{0,m0}{\Rot}\)

current rotation matrix provided by marker m0

joint J0 orientation

\(\LU{0,J0}{\Rot} = \LU{0,m0}{\Rot} \LU{m0,J0}{\Rot}\)

joint \(J0\) rotation matrix

joint J0 orientation vectors

\(\LU{0,J0}{\Rot} = [\LU{0}{\tv_{x0}},\,\LU{0}{\tv_{y0}},\,\LU{0}{\tv_{z0}}]\tp\)

orientation vectors (represent local \(x\), \(y\), and \(z\) axes) in global coordinates, used for definition of constraint equations

marker m1 position

\(\LU{0}{\pv}_{m1}\)

accordingly

marker m1 orientation

\(\LU{0,m1}{\Rot}\)

current rotation matrix provided by marker m1

joint J1 orientation

\(\LU{0,J1}{\Rot} = \LU{0,m1}{\Rot} \LU{m1,J1}{\Rot}\)

joint \(J1\) rotation matrix

joint J1 orientation vectors

\(\LU{0,J1}{\Rot} = [\LU{0}{\tv_{x1}},\,\LU{0}{\tv_{y1}},\,\LU{0}{\tv_{z1}}]\tp\)

orientation vectors (represent local \(x\), \(y\), and \(z\) axes) in global coordinates, used for definition of constraint equations

marker m0 velocity

\(\LU{0}{\vv}_{m0}\)

current global velocity which is provided by marker m0

marker m1 velocity

\(\LU{0}{\vv}_{m1}\)

accordingly

marker m0 velocity

\(\LU{b}{\tomega}_{m0}\)

current local angular velocity vector provided by marker m0

marker m1 velocity

\(\LU{b}{\tomega}_{m1}\)

current local angular velocity vector provided by marker m1

Displacement

\(\LU{0}{\Delta\pv}=\LU{0}{\pv}_{m1} - \LU{0}{\pv}_{m0}\)

used, if all translational axes are constrained

Velocity

\(\LU{0}{\Delta\vv} = \LU{0}{\vv}_{m1} - \LU{0}{\vv}_{m0}\)

used, if all translational axes are constrained (velocity level)

DisplacementLocal

\(\LU{J0}{\Delta\pv}\)

\(\left(\LU{0,m0}{\Rot}\LU{m0,J0}{\Rot}\right)\tp \LU{0}{\Delta\pv}\)

VelocityLocal

\(\LU{J0}{\Delta\vv}\)

\(\left(\LU{0,m0}{\Rot}\LU{m0,J0}{\Rot}\right)\tp \LU{0}{\Delta\vv}\) \(\ldots\) note that this is the global relative velocity projected into the local \(J0\) coordinate system

AngularVelocityLocal

\(\LU{J0}{\Delta\omega}\)

\(\left(\LU{0,m0}{\Rot}\LU{m0,J0}{\Rot}\right)\tp \left( \LU{0,m1}{\Rot} \LU{m1}{\omega} - \LU{0,m0}{\Rot} \LU{m0}{\omega} \right)\)

algebraic variables

\(\zv=[\lambda_0,\,\ldots,\,\lambda_5]\tp\)

vector of algebraic variables (Lagrange multipliers) according to the algebraic equations

Connector constraint equations

Equations for translational part (activeConnector = True):

The translational index 3 constraints read,

\[ \LU{0}{\Delta\pv} = \Null \]

and the translational index 2 constraints read

\[ \LU{0}{\Delta \vv} = \Null \]

Equations for rotational part (activeConnector = True):

Note that the axes are always given in global coordinates, compare the table in Definition of quantities, and they include the transformations by \(\LU{m0,J0}{\Rot}\) and \(\LU{m1,J1}{\Rot}\).

The index 3 constraint equations read

(86)\[\begin{split} \begin{aligned} \LU{0}{\tv}_{z0}\tp \LU{0}{\tv}_{x1} &= 0 \\ \LU{0}{\tv}_{z0}\tp \LU{0}{\tv}_{y1} &= 0 \end{aligned} \end{split}\]

The index 2 constraints follow from the derivative of (86) w.r.t. time, and are given in the C++ code.

if activeConnector = False,

\[ \zv = \Null \]

Mini example

#example with rigid body at [0,0,0], with torsional load
nBody = mbs.AddNode(RigidRxyz())
oBody = mbs.AddObject(RigidBody(mass=1, inertia=[1,1,1,0,0,0], 
                                nodeNumber=nBody))

mBody = mbs.AddMarker(MarkerNodeRigid(nodeNumber=nBody))
mGround = mbs.AddMarker(MarkerBodyRigid(bodyNumber=oGround, 
                                        localPosition = [0,0,0]))
mbs.AddObject(RevoluteJointZ(markerNumbers = [mGround, mBody])) #rotation around ground Z-axis

#torque around z-axis; 
mbs.AddLoad(Torque(markerNumber = mBody, loadVector=[0,0,1])) 

#assemble and solve system for default parameters
mbs.Assemble()
mbs.SolveDynamic(exu.SimulationSettings())

#check result at default integration time
exu.sys['testResult'] = mbs.GetNodeOutput(nBody, exu.OutputVariableType.Rotation)[2]

Examples (Ex) and TestModels (TM) that show this item, with weblink to github: tutorialRigidBodyCreate.py (Ex), tutorialRigidBody.py (Ex)