addPrismaticJoint.py
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1#+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2# This is an EXUDYN example
3#
4# Details: Create a chain of bodies connected with prismatic joints; Example for CreatePrismaticJoint utility function
5#
6# Model: N-link chain of rigid bodies connected by prismatic joints
7#
8# Author: Johannes Gerstmayr
9# Date: 2021-07-02
10#
11# Copyright:This file is part of Exudyn. Exudyn is free software. You can redistribute it and/or modify it under the terms of the Exudyn license. See 'LICENSE.txt' for more details.
12#
13# *clean example*
14#+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
15
16## import libaries
17import exudyn as exu
18from exudyn.utilities import * #includes itemInterface and rigidBodyUtilities
19import exudyn.graphics as graphics #only import if it does not conflict
20
21from math import sin, cos, pi
22import numpy as np
23
24## set up mbs
25SC = exu.SystemContainer()
26mbs = SC.AddSystem()
27
28## define overall parameters
29L = 0.4 #length of bodies
30d = 0.1 #diameter of bodies
31p0 = [0.,0.,0] #reference position
32vLoc = np.array([L,0,0]) #last to next joint
33g = [0,-9.81,0]
34
35## create ground with marker
36oGround=mbs.AddObject(ObjectGround(referencePosition= [-0.5*L,0,0]))
37mPosLast = mbs.AddMarker(MarkerBodyRigid(bodyNumber = oGround, localPosition=[0,0,0]))
38bodyLast = oGround
39
40## set up rotation matrices for relative rotation of joints
41A0 = np.eye(3)
42Alast = A0 #previous marker
43
44A0 = RotationMatrixX(0)
45A1 = RotationMatrixY(0.5*pi)
46A2 = RotationMatrixZ(0.5*pi)
47A3 = RotationMatrixX(-0.5*pi)
48Alist=[A0,A1,A2,A3]
49
50## set up list of vectors defining axes
51v0=[0,0,1]
52v1=[1,1,1]
53v2=[1,0,0]
54v3=[0,0,1]
55axisList=[v0,v1,v2,v3]
56
57## loop to create a chain of 4 bodies under gravity connected with prismatic joints
58for i in range(4):
59 ### create inertia for block with dimensions [L,d,d]
60 inertia = InertiaCuboid(density=1000, sideLengths=[L,d,d])
61 ### create graphics for body as block with (body-fixed) centerPoint, size and color
62 graphicsBody = graphics.Brick(centerPoint=[0,0,0], size=[0.96*L,d,d], color=graphics.color.steelblue)
63
64 ### create and add rigid body to mbs
65 p0 += Alist[i] @ (0.5*vLoc)
66 oRB = mbs.CreateRigidBody(inertia=inertia,
67 referencePosition=p0,
68 referenceRotationMatrix=Alist[i],
69 gravity=g,
70 graphicsDataList=[graphicsBody])
71 nRB= mbs.GetObject(oRB)['nodeNumber']
72
73 body0 = bodyLast
74 body1 = oRB
75 ### retrieve reference position for simpler definition of global joint position
76 point = mbs.GetObjectOutputBody(oRB,exu.OutputVariableType.Position,
77 localPosition=[-0.5*L,0,0],
78 configuration=exu.ConfigurationType.Reference)
79 axis = axisList[i]
80 ### set up prismatic joint between two bodies, at global position and with global axis
81 mbs.CreatePrismaticJoint(bodyNumbers=[body0, body1], position=point, axis=axis,
82 useGlobalFrame=True, axisRadius=0.6*d, axisLength=1.2*d)
83
84 bodyLast = oRB
85
86 p0 += Alist[i] @ (0.5*vLoc)
87 Alast = Alist[i]
88
89## assemble and set up simulation settings
90mbs.Assemble()
91
92simulationSettings = exu.SimulationSettings() #takes currently set values or default values
93
94tEnd = 2
95h=0.001 #use small step size to detext contact switching
96
97simulationSettings.timeIntegration.numberOfSteps = int(tEnd/h)
98simulationSettings.timeIntegration.endTime = tEnd
99simulationSettings.solutionSettings.solutionWritePeriod = 0.005
100#simulationSettings.timeIntegration.simulateInRealtime = True
101simulationSettings.timeIntegration.realtimeFactor = 0.5
102simulationSettings.timeIntegration.verboseMode = 1
103
104simulationSettings.timeIntegration.generalizedAlpha.spectralRadius = 0.8
105simulationSettings.timeIntegration.generalizedAlpha.computeInitialAccelerations=True
106simulationSettings.timeIntegration.newton.useModifiedNewton = True
107
108SC.visualizationSettings.nodes.show = True
109SC.visualizationSettings.nodes.drawNodesAsPoint = False
110SC.visualizationSettings.nodes.showBasis = True
111SC.visualizationSettings.nodes.basisSize = 0.015
112SC.visualizationSettings.connectors.showJointAxes = True
113
114#for snapshot:
115SC.visualizationSettings.openGL.multiSampling=4
116SC.visualizationSettings.openGL.lineWidth=2
117
118SC.visualizationSettings.general.autoFitScene = False #use loaded render state
119useGraphics = True
120if useGraphics:
121 simulationSettings.displayComputationTime = True
122 simulationSettings.displayStatistics = True
123 exu.StartRenderer()
124 ## reload previous render configuration
125 if 'renderState' in exu.sys:
126 SC.SetRenderState(exu.sys[ 'renderState' ])
127else:
128 simulationSettings.solutionSettings.writeSolutionToFile = False
129
130## start solver
131mbs.SolveDynamic(simulationSettings, showHints=True)
132
133## visualization
134mbs.SolutionViewer(runMode=2, runOnStart=True)
135
136## evaluate some results
137u0 = mbs.GetNodeOutput(nRB, exu.OutputVariableType.Displacement)
138rot0 = mbs.GetNodeOutput(nRB, exu.OutputVariableType.Rotation)
139exu.Print('u0=',u0,', rot0=', rot0)
140
141result = (abs(u0)+abs(rot0)).sum()
142exu.Print('solution of addPrismaticJoint=',result)