particleClusters.py
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1#+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2# This is an EXUDYN example
3#
4# Details: test with clusters of spheres attached to rigid body
5#
6# Author: Johannes Gerstmayr
7# Date: 2021-12-23
8#
9# Copyright:This file is part of Exudyn. Exudyn is free software. You can redistribute it and/or modify it under the terms of the Exudyn license. See 'LICENSE.txt' for more details.
10#
11#+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
12
13import exudyn as exu
14from exudyn.itemInterface import *
15from exudyn.utilities import * #includes itemInterface and rigidBodyUtilities
16import exudyn.graphics as graphics #only import if it does not conflict
17from exudyn.graphicsDataUtilities import *
18
19import numpy as np
20from math import sqrt
21
22SC = exu.SystemContainer()
23mbs = SC.AddSystem()
24
25np.random.seed(1) #always get same results
26
27L = 1
28# n = 16000 #*8*4 #32*8*8
29a = 0.2*L
30# radius = 0.5*0.125
31# rows = 14
32# rows2 = 40*2
33# mu = 0.1
34m = 0.0125
35k = 4e3 #2e4
36d = 0.0004*k
37# ssx = 32 #search tree size
38# ssy = 16 #search tree size
39# ssz = 12 #search tree size
40LL=12*L
41hWall = 8*L
42wWall = 4*L
43
44useClusters = True
45useNodeMarker = not useClusters
46n = 200#0*3
47rows = 7
48rows2 = 12
49radius = 0.5*0.25
50mu = 0.4*3
51
52ssx = 16 #search tree size
53ssy = 10 #search tree size
54ssz = 8 #search tree size
55hWall = 12*L
56drx = radius*0.75 #for cluster
57drz = radius*0.5 #for cluster
58
59markerList = []
60radiusList = []
61p0 = np.array([0.45*LL,-4*radius,0])
62color4wall = [0.9,0.9,0.7,0.25]
63gFloor = graphics.Brick(p0,[LL,a,wWall],graphics.color.steelblue)
64gFloorAdd = graphics.Brick(p0+[-0.5*LL,0.5*hWall,0],[a,hWall,wWall],color4wall)
65gFloor = graphics.MergeTriangleLists(gFloor, gFloorAdd)
66gFloorAdd = graphics.Brick(p0+[ 0.5*LL,0.5*hWall,0],[a,hWall,wWall],color4wall)
67gFloor = graphics.MergeTriangleLists(gFloor, gFloorAdd)
68gFloorAdd = graphics.Brick(p0+[ 0,0.5*hWall,-0.5*wWall],[LL,hWall,a],color4wall)
69gFloor = graphics.MergeTriangleLists(gFloor, gFloorAdd)
70gFloorAdd = graphics.Brick(p0+[ 0,0.5*hWall, 0.5*wWall],[LL,hWall,a],color4wall)
71gFloor = graphics.MergeTriangleLists(gFloor, gFloorAdd)
72
73[meshPoints, meshTrigs] = graphics.ToPointsAndTrigs(gFloor)
74
75gDataList = [gFloor]
76
77
78rb = radius
79H = 8*L
80RR = 2*radius*sqrt(0.5)-1e-12
81pos0 = [0.1,-RR*2,0]
82pos1 = [5*radius,-RR*2,0]
83#posList=[pos0, pos1]
84#posList=[pos0]
85posList=[]
86for pos in posList:
87 #gDataList += [{'type':'Circle','position':pos,'radius':rb, 'color':graphics.color.grey}]
88 gDataList += [graphics.Sphere(point=pos, radius=rb, color= graphics.color.grey, nTiles=40)]
89 #gDataList += [GraphicsDataRectangle(-1.2*H,-H*0.75,1.2*H,10*H,color=graphics.color.red)]
90 nMass = mbs.AddNode(NodePointGround(referenceCoordinates=pos))
91 #oMass = mbs.AddObject(MassPoint(physicsMass=m, nodeNumber=nMass))
92 mThis = mbs.AddMarker(MarkerNodeRigid(nodeNumber=nMass))
93 markerList += [mThis]
94 radiusList += [rb]
95
96
97
98#ns = 20
99minP = np.array([1e10,1e10,1e10])
100maxP = -minP
101gContact = mbs.AddGeneralContact()
102
103lastColor=[0,0,0,0]
104for i in range(n):
105
106 color4node = graphics.colorList[min(9, int((int(i/rows)%rows2 * 10)/rows2))]
107 if lastColor != color4node:
108 lastColor = color4node
109 gList = [graphics.Sphere(point=[0,0,0], radius=radius, color= color4node, nTiles=8)]
110 if useClusters:
111 gList = []
112 gList += [graphics.Sphere(point=[ 0,0,-drz], radius=radius, color= color4node, nTiles=8)]
113 gList += [graphics.Sphere(point=[ 0,0, drz], radius=radius, color= color4node, nTiles=8)]
114 gList += [graphics.Sphere(point=[-drx,0,-drz], radius=radius, color= color4node, nTiles=8)]
115 gList += [graphics.Sphere(point=[ drx,0,-drz], radius=radius, color= color4node, nTiles=8)]
116 gList += [graphics.Sphere(point=[ drx,0, drz], radius=radius, color= color4node, nTiles=8)]
117 gList += [graphics.Sphere(point=[-drx,0, drz], radius=radius, color= color4node, nTiles=8)]
118 #gList = [graphics.Brick(centerPoint=[0,0,0], size=[2*radius+2*drx,2*radius,2*radius+2*drz], color= color4node)]
119
120
121 dd = 2.5*radius
122 ox=(int(i/rows)%2)*0.5*dd#rows
123 pRef = [(i%rows)*(dd+2*drx)+ox, (int(i/rows)%rows2)*0.8*dd, -wWall*0.5+dd+ox+int(i/(rows*rows2))*(dd+drz)]
124
125 minP = np.minimum(minP, pRef)
126 maxP = np.maximum(maxP, pRef)
127 v0 = [0,-10*0.1,0]
128 rot0 = np.eye(3)
129 forceY = -m*9.81*0.25
130
131 RBinertia = InertiaSphere(m, radius*1)
132 isCube = (i == n-1)
133 cubeX = 8*radius
134 cubeY = 8*radius
135 cubeZ = 8*radius
136 if isCube:
137 pRef = [10*L, 2*L,-wWall*0.5+cubeZ]
138 rot0=RotationMatrixZ(0.2) @ RotationMatrixX(0.1)
139 RBinertia = InertiaSphere(10*m, radius*8)
140 forceY *= 10
141 gCube=graphics.Brick(centerPoint=[0,0,0], size=[2*radius+cubeX,2*radius+cubeY,2*radius+cubeZ], color= graphics.color.steelblue)
142 gList = [gCube]
143
144 if isCube:
145 for ix in range(2):
146 for iy in range(2):
147 for iz in range(2):
148 gList += [graphics.Sphere(point=[ cubeX*(ix-0.5), cubeY*(iy-0.5), cubeZ*(iz-0.5) ], radius=radius, color= color4node, nTiles=8)]
149
150 [nMass, oMass] = AddRigidBody(mainSys=mbs, inertia=RBinertia,
151 #nodeType=exu.NodeType.RotationRxyz,
152 nodeType=exu.NodeType.RotationRotationVector,
153 position=pRef, velocity=v0,
154 rotationMatrix=rot0,
155 #angularVelocity=omega0,
156 #gravity=[0.,-9.81,0.],
157 graphicsDataList=gList,
158 )
159 mbs.SetNodeParameter(nMass, 'VdrawSize', radius*2)
160 mbs.SetNodeParameter(nMass, 'Vcolor', color4node)
161
162 if i == n-2:
163 nMassOutput = nMass #for solution output
164
165
166 mNode = mbs.AddMarker(MarkerNodeRigid(nodeNumber=nMass))
167 if useNodeMarker:
168 markerList += [mNode]
169 elif not useClusters:
170 mBody = mbs.AddMarker(MarkerBodyRigid(bodyNumber=oMass, localPosition=[0,0,0]))
171 markerList += [mBody]
172 else:
173 if isCube:
174 [meshPointsCube, meshTrigsCube] = graphics.ToPointsAndTrigs(gCube)
175 mCube = mbs.AddMarker(MarkerBodyRigid(bodyNumber=oMass, localPosition=[0,0,0]))
176 gContact.AddTrianglesRigidBodyBased(rigidBodyMarkerIndex=mCube, contactStiffness=k, contactDamping=d, frictionMaterialIndex=0,
177 pointList=meshPointsCube, triangleList=meshTrigsCube)
178 for ix in range(2):
179 for iy in range(2):
180 for iz in range(2):
181 mBody = mbs.AddMarker(MarkerBodyRigid(bodyNumber=oMass, localPosition=[ cubeX*(ix-0.5), cubeY*(iy-0.5), cubeZ*(iz-0.5)]))
182 markerList += [mBody]
183 else:
184 mBody = mbs.AddMarker(MarkerBodyRigid(bodyNumber=oMass, localPosition=[ 0, 0,-drz]))
185 markerList += [mBody]
186 mBody = mbs.AddMarker(MarkerBodyRigid(bodyNumber=oMass, localPosition=[ 0, 0, drz]))
187 markerList += [mBody]
188 mBody = mbs.AddMarker(MarkerBodyRigid(bodyNumber=oMass, localPosition=[-drx, 0,-drz]))
189 markerList += [mBody]
190 mBody = mbs.AddMarker(MarkerBodyRigid(bodyNumber=oMass, localPosition=[ drx, 0,-drz]))
191 markerList += [mBody]
192 mBody = mbs.AddMarker(MarkerBodyRigid(bodyNumber=oMass, localPosition=[ drx, 0, drz]))
193 markerList += [mBody]
194 mBody = mbs.AddMarker(MarkerBodyRigid(bodyNumber=oMass, localPosition=[-drx, 0, drz]))
195 markerList += [mBody]
196
197
198 #mThis = mbs.AddMarker(MarkerNodePosition(nodeNumber=nMass))
199 #if (i < 2):
200 mbs.AddLoad(Force(markerNumber=mNode, loadVector= [0,forceY,0]))
201
202oGround=mbs.AddObject(ObjectGround(referencePosition= [0,0,0],
203 visualization=VObjectGround(graphicsData=gDataList)))
204mGround = mbs.AddMarker(MarkerBodyRigid(bodyNumber=oGround))
205
206gContact.verboseMode = 1
207#gContact.sphereSphereContact = False
208gContact.frictionProportionalZone = 1e-6
209#[meshPoints, meshTrigs] = RefineMesh(meshPoints, meshTrigs)
210gContact.AddTrianglesRigidBodyBased(rigidBodyMarkerIndex=mGround, contactStiffness=k, contactDamping=d, frictionMaterialIndex=0,
211 pointList=meshPoints, triangleList=meshTrigs)
212
213for i in range(len(markerList)):
214 m = markerList[i]
215 gContact.AddSphereWithMarker(m, radius=radius, contactStiffness=k, contactDamping=d, frictionMaterialIndex=0)
216
217#gContact.FinalizeContact(mbs, searchTreeSize=np.array([ssx,ssy,1]), frictionPairingsInit=np.eye(1),
218# searchTreeBoxMin=np.array([-H,-H,-H]), searchTreeBoxMax=np.array([H,H,H])
219# )
220gContact.SetFrictionPairings(mu*np.eye(1))
221gContact.SetSearchTreeCellSize(numberOfCells=[ssx,ssy,ssz])
222#gContact.SetSearchTreeBox(pMin=np.array([-H,-H,-0.2*H]), pMax=np.array([H,H,0.2*H]))
223
224sNode = mbs.AddSensor(SensorNode(nodeNumber=nMassOutput, fileName='solution/particlesNode.txt',
225 outputVariableType=exu.OutputVariableType.Position))
226
227mbs.Assemble()
228
229tEnd = 1
230h= 0.0001
231
232
233simulationSettings = exu.SimulationSettings()
234simulationSettings.solutionSettings.writeSolutionToFile = True
235simulationSettings.solutionSettings.coordinatesSolutionFileName = 'solution/test.txt'
236
237simulationSettings.displayComputationTime = True
238#simulationSettings.displayStatistics = True
239simulationSettings.timeIntegration.verboseMode = 1
240simulationSettings.parallel.numberOfThreads = 8
241
242#SPEEDUPs:
243simulationSettings.linearSolverType = exu.LinearSolverType.EigenSparse
244simulationSettings.timeIntegration.explicitIntegration.computeEndOfStepAccelerations = False
245simulationSettings.solutionSettings.solutionWritePeriod = 0.02
246simulationSettings.solutionSettings.outputPrecision = 5 #make files smaller
247simulationSettings.solutionSettings.exportAccelerations = False
248simulationSettings.solutionSettings.exportVelocities = False
249
250SC.visualizationSettings.general.graphicsUpdateInterval=1
251SC.visualizationSettings.general.circleTiling=200
252SC.visualizationSettings.general.drawCoordinateSystem=True
253SC.visualizationSettings.general.drawCoordinateSystem=False
254SC.visualizationSettings.loads.show=False
255SC.visualizationSettings.nodes.showBasis = False
256SC.visualizationSettings.nodes.basisSize = radius*2
257
258SC.visualizationSettings.window.renderWindowSize=[1600,1200]
259SC.visualizationSettings.openGL.multiSampling = 4
260#improved OpenGL rendering
261
262SC.visualizationSettings.exportImages.saveImageFileName = "animation/frame"
263if False:
264 simulationSettings.solutionSettings.recordImagesInterval = 0.025
265 SC.visualizationSettings.general.graphicsUpdateInterval=2
266
267
268simulate=True
269if simulate:
270 useGraphics = True
271 if useGraphics:
272 exu.StartRenderer()
273 mbs.WaitForUserToContinue()
274
275 simulationSettings.timeIntegration.numberOfSteps = int(tEnd/h)
276 simulationSettings.timeIntegration.endTime = tEnd
277 mbs.SolveDynamic(simulationSettings, solverType=exu.DynamicSolverType.ExplicitEuler)
278
279 p = mbs.GetSensorValues(sNode)
280 #after one second (200 particles, h=0.0001):
281 #p= [0.854546923638082, 0.4801722062275968, -0.7822195683611741]
282 print("p=", list(p))
283
284 if useGraphics:
285 SC.WaitForRenderEngineStopFlag()
286 exu.StopRenderer() #safely close rendering window!
287
288 if True:
289
290 mbs.PlotSensor(sensorNumbers=[sNode,sNode,sNode], components=[0,1,2], closeAll=True)
291else:
292 SC.visualizationSettings.general.autoFitScene = False
293 SC.visualizationSettings.general.graphicsUpdateInterval=0.1
294
295 sol = LoadSolutionFile('particles.txt')
296 mbs.SolutionViewer(sol)