chatGPTupdate.py
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1#+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2# This is an Exudyn file
3#
4# Details: this file serves as a list of examples that shall be used by
5# ChatGPT to update information on its internal knowledge of Exudyn
6# dating to 2021; the examples use the mainSystemExtensions
7# which are heavily simplifying usage of point masses and rigid bodies
8# Version: V1
9#
10# Author: Johannes Gerstmayr
11# Date: 2023-06-30
12#
13# Copyright:This file is part of Exudyn. Exudyn is free software. You can redistribute it and/or modify it under the terms of the Exudyn license. See 'LICENSE.txt' for more details.
14#
15#+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
16
17#copy the text below here into a ChatGPT input window:
18
19#Use the following information as an update of the internal data of the Python multibody code Exudyn.
20#See the following examples to create multibody systems in Exudyn.
21#NOTE: mbs.Create...(...) calls several functions in the background to create nodes, objects, markers and loads in Exudyn.
22#all quantities are giving as 3D lists [x,y,z] for positions, velocities, ....
23#rotations are usually given as rotation matrix (numpy array);
24#RotationVector2RotationMatrix([rotX, rotY, rotZ]) computes a rotation around the global x,y,z rotation axis
25
26#%%++++++++++++++++++++++++++++++++++++++++++++++++++++
27#create rigid bodies and mass points with distance constraint and joints
28import exudyn as exu
29from exudyn.utilities import * #includes itemInterface and rigidBodyUtilities
30import exudyn.graphics as graphics #only import if it does not conflict
31import numpy as np
32SC = exu.SystemContainer()
33mbs = SC.AddSystem() #create a MainSystem 'mbs' to work with
34
35#draw orthonormal cube in local frame where it is added to;
36#cube is added to reference point of object, usually the center of mass (COM):
37graphicsCube = graphics.Brick(centerPoint = [0,0,0],
38 size=[1,0.1,0.1], color=graphics.color.orange)
39
40#create inertia (mass, COM, inertia tensor) to be used in rigid body:
41inertiaCube = InertiaCuboid(density=5000, sideLengths=[1,0.1,0.1])
42
43#create simple rigid body
44#note that graphics is always attached to reference point of body, which is by default the COM
45b0 = mbs.CreateRigidBody(inertia = inertiaCube,
46 referencePosition = [0.5,0,0], #reference position x/y/z of COM
47 referenceRotationMatrix=RotationVector2RotationMatrix([0,0,pi*0.5]),
48 initialAngularVelocity=[2,0,0],
49 initialVelocity=[0,4,0],
50 gravity = [0,-9.81,0],
51 graphicsDataList = [graphicsCube])
52
53#add an load with user function:
54def UFforce(mbs, t, loadVector):
55 #define time-dependent function:
56 return [10+5*np.sin(t*10*2*pi),0,0]
57
58mbs.CreateForce(bodyNumber=b0, localPosition=[-0.5,0,0],
59 loadVector=[10,0,0],
60 loadVectorUserFunction=UFforce,
61 ) #load is 10N in x-direction
62
63#add torque to rigid body at left end
64mbs.CreateTorque(bodyNumber=b0, localPosition=[0.5,0,0],
65 loadVector=[0,1,0]) #torque of 1N around y-axis
66
67#create a simple mass point at [1,-1,0] with initial velocity
68m1 = mbs.CreateMassPoint(referencePosition=[1,-1,0],
69 initialVelocity = [2,5,0], #initial velocities for mass point
70 physicsMass=1, drawSize = 0.2)
71#we can obtain the node number from the mass point:
72n1 = mbs.GetObject(m1)['nodeNumber']
73
74#add a ground object:
75#graphics data for sphere:
76gGround0 = graphics.Sphere(point=[3,1,0], radius = 0.1, color=graphics.color.red, nTiles=16)
77#graphics for checkerboard background:
78gGround1 = graphics.CheckerBoard(point=[3,0,-2], normal=[0,0,1], size=10)
79oGround = mbs.CreateGround(graphicsDataList=[gGround0,gGround1])
80
81#create a rigid distance between bodies (using local position) or between nodes
82mbs.CreateDistanceConstraint(bodyOrNodeList=[oGround, b0],
83 localPosition0 = [ 0. ,0,0],
84 localPosition1 = [-0.5,0,0],
85 distance=None, #automatically computed
86 drawSize=0.06)
87
88#distance constraint between body b0 and mass m1
89mbs.CreateDistanceConstraint(bodyOrNodeList=[b0, m1],
90 localPosition0 = [0.5,0,0],
91 localPosition1 = [0.,0.,0.], #must be [0,0,0] for Node
92 distance=None, #automatically computed
93 drawSize=0.06)
94
95#add further rigid body, which will be connected with joints
96b1 = mbs.CreateRigidBody(inertia = InertiaCuboid(density=5000, sideLengths=[1,0.1,0.1]),
97 referencePosition = [2.5,0,0], #reference position x/y/z
98 gravity = [0,-9.81,0],
99 graphicsDataList = [graphicsCube])
100
101b2 = mbs.CreateRigidBody(inertia = InertiaCuboid(density=5000, sideLengths=[1,0.1,0.1]),
102 referencePosition = [3.5,0,0], #reference position x/y/z
103 gravity = [0,-9.81,0],
104 graphicsDataList = [graphicsCube])
105
106#create revolute joint with following args:
107 # name: name string for joint; markers get Marker0:name and Marker1:name
108 # bodyNumbers: a list of object numbers for body0 and body1; must be rigid body or ground object
109 # position: a 3D vector as list or np.array: if useGlobalFrame=True it describes the global position of the joint in reference configuration; else: local position in body0
110 # axis: a 3D vector as list or np.array: if useGlobalFrame=True it describes the global rotation axis of the joint in reference configuration; else: local axis in body0
111 # useGlobalFrame: if False, the point and axis vectors are defined in the local coordinate system of body0
112 # show: if True, connector visualization is drawn
113 # axisRadius: radius of axis for connector graphical representation
114 # axisLength: length of axis for connector graphical representation
115 # color: color of connector
116#returns list [oJoint, mBody0, mBody1], containing the joint object number, and the two rigid body markers on body0/1 for the joint
117mbs.CreateRevoluteJoint(bodyNumbers=[b1, b2], position=[3,0,0], axis=[0,0,1], #rotation along global z-axis
118 useGlobalFrame=True, axisRadius=0.02, axisLength=0.14)
119
120
121#create prismatic joint with following args:
122 # name: name string for joint; markers get Marker0:name and Marker1:name
123 # bodyNumbers: a list of object numbers for body0 and body1; must be rigid body or ground object
124 # position: a 3D vector as list or np.array: if useGlobalFrame=True it describes the global position of the joint in reference configuration; else: local position in body0
125 # axis: a 3D vector as list or np.array containing the global translation axis of the joint in reference configuration
126 # useGlobalFrame: if False, the point and axis vectors are defined in the local coordinate system of body0
127 # show: if True, connector visualization is drawn
128 # axisRadius: radius of axis for connector graphical representation
129 # axisLength: length of axis for connector graphical representation
130 # color: color of connector
131#returns list [oJoint, mBody0, mBody1], containing the joint object number, and the two rigid body markers on body0/1 for the joint
132mbs.CreatePrismaticJoint(bodyNumbers=[oGround, b1], position=[2,0,0], axis=[1,0,0], #can move in global x-direction
133 useGlobalFrame=True, axisRadius=0.02, axisLength=1)
134
135# #instead of the prismatic joint, we could add another revolute joint to b1 to get a double-pendulum:
136# mbs.CreateRevoluteJoint(bodyNumbers=[oGround, b1], position=[2,0,0], axis=[0,0,1],
137# useGlobalFrame=True, axisRadius=0.02, axisLength=0.14)
138
139
140#create simple mass point, connected with ground
141m2 = mbs.CreateMassPoint(referencePosition = [7,2,0],
142 physicsMass = 10, gravity = [0,-9.81,0],
143 drawSize = 0.5, color=graphics.color.blue)
144
145#create spring damper between bodies (using local position) or between nodes
146#spring-damper may not have size 0; spring reference length is computed from reference configuration
147oSD = mbs.CreateSpringDamper(bodyOrNodeList=[oGround, m2],
148 localPosition0=[6,0,0],
149 localPosition1=[0,0,0],
150 stiffness=1e3, damping=1e1,
151 drawSize=0.2)
152
153#alternatively, we can use a CartesianSpringDamper; has spring and damper coefficients as list of x/y/z components
154#it has no reference length and acts on the coordinates of both objects:
155oCSD = mbs.CreateCartesianSpringDamper(bodyOrNodeList=[oGround, m2],
156 localPosition0=[7,2,0],
157 localPosition1=[0,0,0],
158 stiffness=[20,0,1e4], #stiffness in x/y/z direction
159 damping=[0.1,0,10],
160 drawSize=0.2)
161
162#prepare mbs for simulation:
163mbs.Assemble()
164#some simulation parameters:
165simulationSettings = exu.SimulationSettings() #takes currently set values or default values
166simulationSettings.timeIntegration.numberOfSteps = 1000
167simulationSettings.timeIntegration.endTime = 5
168
169#for redundant constraints, the following two settings:
170simulationSettings.linearSolverSettings.ignoreSingularJacobian=True
171simulationSettings.linearSolverType = exu.LinearSolverType.EigenDense
172
173mbs.SolveDynamic(simulationSettings = simulationSettings,
174 solverType=exu.DynamicSolverType.GeneralizedAlpha)
175SC.visualizationSettings.nodes.drawNodesAsPoint=False #draw nodes as spheres; better graphics for nodes
176
177#visualize results:
178mbs.SolutionViewer()